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Xcom 2 unit stuck
Xcom 2 unit stuck











I've been playing this at the same time as Mario + Rabbids, and what I love about that game in contrast to this one is how low-stress it is. I guess I just never liked how hectic XCOM 2 was compared to its predecessor, and I feel maybe even a little more strongly about this with the expansion. It doesn't help that the missions have sudden, sharp difficulty spikes either, and that when you're in Iron Man mode (which allows just one auto-save point) you can easily find yourself in an almost unwinnable situation. But while I was absolutely addicted to the first game and its expansion, I'm much less fond of the sequel for exactly this reason. Maybe I just don't have the time and patience to juggle all of this at once. Suddenly you have three different missions that are all top priority that you can't ignore, plus Dark Events going off and the main story mission drawing closer, half your best troops are wounded and now the other half are 's just too much. Sometimes you're trying to just gather some Intel or Supplies and five other notifications bombard you on top of research being completed and a facility being built.

xcom 2 unit stuck xcom 2 unit stuck

Little things really impact my enjoyment in big ways, like the need to go pick up Supply Drops. I know that hardcore players may give me grief over this, but there are times in XCOM 2 (vanilla and WotC) that I stop having fun and just feel overwhelmed. That's one area where I wish War of the Chosen had done more to change.













Xcom 2 unit stuck